# The quotient method in AdS3
Since all [[0002 3D gravity|3D solutions in AdS]] are locally the same, they can all be obtained by taking quotients of the global AdS$_3$ solution.
## Refs
- obtain [[0002 3D gravity]]
- discussed in [[Rsc0004 CompereFiorucci Ch2 3d gravity]]
## Procedure
- P -> $e^{s\xi}$P. $s=k\Delta s, k\in \mathbb{Z}$
- $\xi$ Killing -> after identification the metric is not multivalued
- $\xi$ must be spacelike <- curves connects two points on the same orbit (of the identification group) become a closed loop
## Criteria on the isometries
- do not have any *objectionable* singularities
- see [[1999#Brill]]
## Examples
- rotations
- timelike fixed points -> timelike conical defects
- represent particles
- locally Lorentz boosts
- spacelike fixed points
- if hidden behind horizon -> black hole
- some isometry has no fixed points, but still lead to singular regions in the quotient space
- other type of black holes
## Examples in terms of $t=0$ surfaces for time-symmetric solutions
- explain very nicely in [[1999#Brill]]
- by first constructing coordinates corresponding to isometrics whose orbits are orthogonal planes (in the embedding space)
- elliptic ![[0099_elliptic.png|250]]
- parabolic ![[0099_parabolic.png|250]]
- hyperbolic ![[0099_hyperbolic.png|250]]
## Fundamental domain
- cut a strip and glue the edges
- alternatively, can use the **doubling** method
- any quotient space can be considered the double of a suitable region
- because any isometry can be decomposed into two reflections